Documentation

Learn Simulant

Everything you need to know to build games with Simulant

The Window

The Window class controls access to the Compositor, and Input manager.

Platform Information

You can get access to platform-specific information and functionality by using the global get_platform() function which will return a Platform subclass.

  • Platform::name() - Returns the name of the platform. One of "linux", "windows", "osx", "android", "psp", or "dreamcast"
  • Platform::sleep_for_us(int32_t) - Sleeps for the specified number of microseconds. This is mainly because the Dreamcast compiler doesn't support std::this_thread::sleep_for(...).