The Window class controls access to the Compositor, and Input manager.
You can get access to platform-specific information and functionality by using the global
get_platform() function which will return a
Platform::name()- Returns the name of the platform. One of "linux", "windows", "osx", "android", "psp", or "dreamcast"
Platform::sleep_for_us(int32_t)- Sleeps for the specified number of microseconds. This is mainly because the Dreamcast compiler doesn't support