The Application is the entry point to your game. Normally your Application subclass would live in your main.cpp file, and your main() method would look something like:
smlt::AppConfig config; // AppConfig structure allows you to control system settings
MyApplication app(config); // Instantiate your Application subclass
return app.run(argc, argv); // Run your application, returns 0 on success
The following signals are available for the Application class:
signal<void ()> signal_frame_started();signal<void ()> signal_frame_finished();signal<void ()> signal_pre_swap();signal<void ()> signal_post_coroutines();signal<void (float)> signal_update();signal<void (float)> signal_fixed_update();signal<void (float)> signal_late_update();signal<void (float)> signal_post_late_update();signal<void ()> signal_shutdown();The AppConfig structure allows you to control a number of settings, in particular you can set the following:
AppConfig::title - The title of your game (appears in the window title)AppConfig::fullscreen - Whether or not to launch fullscreenAppConfig::width and AppConfig::height - The width and height of the windowAppConfig::development::force_renderer - Overrides the default renderer from the system default. AppConfig::development::force_sound_driver - Overrides the default sound driver from the system defaultAppConfig::developnent::log_file - If specified, a text file will be created at this location and logs will be output there